Theyre useful both for stopping anything that might hinder your army as well as buying time for your more expensive cards to come online
You also just lose fewer games to flooding now
4 Agadeem's Awakening 4 Balustrade Spy 4 Boggart Trawler 1 Bridge from Below 3 Cabal Ritual 2 Cabal Therapy 4 Dark Ritual 1 Dread Return 4 Elvish Spirit Guide 4 Fell the Profane 1 Jack-o'-Lantern 4 Lotus Petal 1 Memory's Journey 3 Narcomoeba 4 Pact of Negation 2 Poxwalkers 1 Reanimate 4 Simian Spirit Guide 1 Thassa's Oracle 4 Thoughtseize 4 Undercity Informer 4 Disciple of Freyalise 4 Force of Vigor 4 Wear Down 3 Xantid Swarm The game plan of the deck is straightforward
Besides these, some of the most impactful or great enchantments in our format are these: Also, of course, Moat, Chains of Mephistopheles, Nether Void, Lich, Drop of Honey, but unfortunately I dont own copies of these (and probably never will)
Creatures ride into battle, clashing against one another, flying over defenses, trampling through the competition, skulking past blockers, doing whatever Bubble Smuggler's doing
steals it from a giant goose hydra