There is a great balance within this deck as it has 28 creatures and 24 instant or sorcery spells, many of which include an X-cost
Konrad doesn't just punish graveyard strategies by dealing one damage whenever a creature it put into any graveyard, or when one leaves yours
When playing a non-basic land, you have to ask yourself Is this lands effect worth the inability to access its mana the turn I play it? Spending five mana to grab up to two artifacts or enchantments and put them in your hand is most certainly not
It also guarantees an immediate draw from level one, if you drop the Class with four mana to spend
It is of the Myr creature type, a series of metal automatons
Huatli, the Sun's Heart is another copy of the creatures deal damage based on toughness effect, and you can get a lot of life in one activation