Once we lock in on a strategy for an Aurelia deck in 2026, that number likely shoots up above 50% when we can cut more cards that dont serve our overall gameplan
Its a very aggressive Orzhov deck (particularly for Sealed) with a low curve (mostly 2s, some 1s and 3s, only four cards that cost above three mana)
This will let you kill very quickly needing to deal 10 instead of 40 regular damage and 21 Commander to kill, and it will stay around for future kills, unlike Triumph
Additionally, it needs to attack to flip back, so it wont be blocking next turn, either
[9] Leagues last two months, and in that time window a player can usually play between 5 and 9 matches
Shalai and Hallar turns +1/+1 counters into damage, and this deck is full of ways to put them on creatures and overwhelm your opponents