There is a distinct difference between hitting only creatures over all nonland permanents, but this will still keep you safe in most circumstances
Crucible of Worlds plus an additional land drop plus a way to mill yourself puts so many necessary effects into a single card that its hard to beat
Something that sets a lot of snow permanents apart is how they require snow mana (mana generated by snow cards) to play them or to activate their abilities
So, in the end, I do think Final Fantasy: Through the Ages has a positive impact on this draft format, even if some of the choices they made in favor of the appearance of these cards makes them difficult to understand
You don't care what happens to the permanent, but you'll get all the coin flips you could possibly need
Paired with the likes of Paladin Class , Monk of the Open Hand and Clarion Spirit youll be stomping fools in no time