On its own it can feel risky, but in the right shell it becomes a way to bend the rules entirely
Getting back a board full of Dreadhorde Arcanists, Young Pyromancers, Kroxa, Titan of Death's Hunger, and friends in the mid- to late game seems pretty powerful
Spin Cycle In short, R&D sees mechanics as a reusable resource that we can use to enhance the game
But with only 15 Transformers cards in total, to leave at least half of them out of any themed Commander deck seems like a net negative, particularly when the missing cards break up the most natural mechanical and flavor pairings, like using Blaster to enable Arcee and Jetfire
And that last point caused a decent amount of confusion for a bit for Commander players
2/1 Illustrated by Eric Deschamps Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp