See, if all of your creatures are so good, opponents have to kill them, theres a good chance theyll eventually run out of removal
Resetting a game is never a good option when four peoples enjoyment is at stake
This type of understanding and cooperation can be accomplished through signaling
A good card for this strategy would be a cEDH staple called Underworld Breach, which makes each nonland card in the user's graveyard have escape, with the escape cost being equal to that card's mana cost plus exiling three cards from the user's graveyard
That includes your opponents Creatures, and its a great way to just gain life like some kind of side hustle
What is really crazy about this card is that the amass Orcs 1 ability and the ability to deal one damage to any target trigger again whenever an opponent draws a card besides their first card each turn