Consider organizing your cards by type, evolution chain, color, rarity - any system that you find meaningful and easy to remember
We wont be looking at cards like Shifting Ceratops that can give trample to themselves, strictly cards that can give trample to one or more other creatures
The 4ED text reads, gain life when a black spell is successfully cast, while the 6ED text says: Whenever a player plays a black spell, you may gain one life. Here's another case with Aether Storm and Future Sight
Due to their superior quality control, Japanese cards have a higher chance of achieving gem mint grades from services like PSA, BGS, or CGC
Felisa can help put a few counters on things, but by using creatures who naturally grow or can save counters, we can really go to town
Nibelheim Aflame As a lifelong FINAL FANTASY fan, this scene is burned into my mind