Are there other effects youd like to see me cover
Its a little steep at 6 mana for 1v1 formats, but some control players manage it if they combine it with Riverchurn Monument
On your turn, you can play a land and cast a spell from the cards milled that turn, allowing you to utilize resources from any graveyard
While its a mainstay in both the Pauper format and enchantress-style decks, it has a unique feature that makes it bothersome in EDH: since the target technically isnt changing zones, you can enchant commanders without potentially sending them back to the command zone, which makes it far more potent against commanders than most removal spells
When selecting lands, consider the following: Aim for a land count that supports your deck's curve, typically around 3638 lands , adjusting based on your deck's mana requirements and ramp options
7 Urza, Lord High Artificer No Weak Builds Urza, Lord High Artificer is such a strong artifact commander that it's on the game-changer list