Seal Away was a good card when it was legal in Standard, and Super Villain Lockup should be good, too
Raw card advantage in a format normally based on gaining virtual card advantage or tempo seems out of place, but that raw card advantage might not be something people are prepared to overcome
The new ones are by and large much more interesting and made for an excellent set of reworkings more fitting for some of the game's most classic and endearing characters
by the time you finally get it, there's probably something different to chase
(A creature with shadow can block or be blocked by only creatures with shadow.) : Add
Section 7 Summary Input: One blue mana, two other mana, and Ghosthelm Courier Output: Lots of reuse of Patron Wizard Layer count: For each Rings of Brighthearth, for each Grip of Chaos, for each Psychic Battle...3