When considering storage options, its important to account for whether your cards are unsleeved, in standard sleeves, or in premium sleeves, as this will impact the overall card capacity
These cards are limited in quantity the more socially focused your deckbuilding is, because they disrupt the natural ebb and flow, and escalation curve, of casual Commander games
They're exiled at the end of the turn, but you get a leaving-the-graveyard trigger, an ETB trigger, and a leaves-play trigger
One important thing to note with Playtest cards is that, similar to silver border or Acorn cards, we have to do a little handwaving and assume that they work as intended
To be able to pull this off with a single creature that can be cast on turn 3 is equal parts amazing and horrific
Then theres Sarkhan the Mad, who leans into chaos sacrificing creatures to make 5/5 Dragon tokens and setting up a game-ending blast if you have a big board