280 cards make up the set: 112 commons, 80 uncommons, 53 rares, 15 mythic rares, and 20 basic lands

Adventurer's Airship Angel of the Ruins Anvil of Bogardan Architects of Will Argentum Masticore Arm-Mounted Anchor Armix, Filigree Thrasher Ashnod's Transmogrant Assassin Gauntlet Bag of Holding Big Wheel Blood Fountain Blood Servitor Bloodsoaked Altar Bloodthorn Flail Blurry Beeble Bomat Courier Boosted Sloop Brass's Tunnel-Grinder Ceremonial Knife Chandra's Regulator Clamorous Ironclad Clockwork Avian Clockwork Beast Collector's Vault Colossus of the Blood Age Containment Construct Coral Helm Cryptcaller Chariot Currency Converter Cursed Rack Cyclonus, the Saboteur Daily Bugle Newspaper Data Scrubber Deal Broker Detention Chariot Diamond Lion Dictation Quillograph Disrupting Scepter Dodecapod Draconian Cylix Elaborate Firecannon Emmessi Tome Esper Sojourners Everythingamajig Flamewar, Brash Veteran Flowstone Sculpture Flying Drone Fodder Tosser Gastal Thrillroller Gate to the Afterlife Glass-Cast Heart Glassdust Hulk Grafted Skullcap Grimoire of the Dead Harnfel, Horn of Bounty Hazoret's Monument Heirloom Mirror Hollow One Indatha Crystal Ironhoof Boar Izzet Keyrune Jackdaw Jalum Tome Jandor's Ring Junk Golem Ketria Crystal Key to the City Knowledge Vault Kree Sentinel Kyren Archive

It raises a lot of interesting questions, but I dont think I want to talk about that today
No more bringing back big fatties or casting spells from their yard
Theres the downside that it might not get to hit certain cards if they have an odd mana value, but I think being able to hit each opponent and possibly get one of your own permanents back from the graveyard makes up for that
The main thing here is making them unblockable, but that shouldnt be too hard