Giving all your Dinosaur spells an alternate casting cost of two generic and one red lets you sneak in some early damage with a small Dinosaur, only to turn around a drop a seven or eight mana one, possibly as early as turn three
Choking Sands Im a land destruction enjoyer, unfortunately
As Magic continues to explore design space, there will be more ways to benefit from having a card have a certain name
As Pack Tactics grants a lore per damaged character, and only a single point of damage is required to benefit from each character, it offers up some huge potential in decks that look to dish out a lot of damage - and works very well against decks that favour putting a lot of cards on the field
This effect can't reduce the mana in that ability's activation cost to less than one mana
If youre looking to improve your deck and save some costs, cutting these 11 cards opens up room for further redundancy focused around the Lord of the Nazgls abilities over the wraith theme