Thats pretty common for TCGs as it allows the designers to make more well-rounded, playable decks
Holding cards for coordinated plays later, setting up powerful Songs, knowing when to sacrifice characters to banish an opponent, anticipating the play your opponent is setting up based on their deck composition
The real standout is Aurora, Holding Court, the card taking over Amber decks and allowing some great Princess and Queen options in the early game to help build the Princess deck meta.
This Location rewards you for getting into fights while your characters are there , gaining you lore when your characters staying at the location are successful in banishing opposing characters
If your opponent has two or three characters out you can banish, chuck this down and go for gold
I wonder if theres any way we could wildly exploit this