These Secret Lair cards often have a wildly different art style than the original, and they can be tied to other Intellectual Properties (IP) like Marvel, Fallout and Stranger Things
The point of this rule is to allow long duels to come to an end definitively and in a fair manner
This was in addition to two-color lands, including Swiftwater Cliffs and Jungle Hollow
While both her +1 and -3 are rather underwhelming for five mana, the fact that an unimpeded Nissa can ult after a single turn, and then let you Landfall into a free card for the rest of the game, is just crazy powerful
Heres the interesting thing about Hand of Fate: whilst it might on the surface level share some DNA with other digital card games on this list (including procedurally-generated dungeon crawls, roguelike elements, narrative events and deck construction), its actually the shadowy figure across the table who will be handling the cards
That said, the range of decks theyre showing up in is wider than expected