Ill touch on this in the individual entries, but investing more mana than what you get and giving the opponent some opportunity to interact are the criteria that lead to the most engaging gameplay for both players
This looks like a slam-dunk in Vintage Cube with so many high-value cheerios and 1-cost artifacts floating around
My guess is youll want to play him early, make him huge, and create Thopters until your opponent simply cant get anything through
Again, its a novel effect weve only even come close to with Dakmor Salvage, but Temples simple design opens up all kinds of room
Izzet has tons of support for this exact thing, but theres very little of it to be found within this precon
Defense First If you were to ask most Magic players if first strike was an aggressive or defensive mechanic, I think the off-the-cuff answer would be aggressive