Hint of Insanity will virtually never hit anything in non-Commander play, and will actually hit nothing in Commander games
Even if it doesnt go infinite, its the best red ritual, often netting a ton of mana that fixes and can be saved for later turns
Prioritize Power Another lesson to learn about the format is to prioritize your rares and powerful spells
It comes down early, has a simple rider, and leaves behind a body with first strike, which is always relevant, helping it to wear equipment or get attack triggers
Kotis, the Fangkeeper Kotis, the Fangkeeper does need to get combat damage through, and while it is not evasive, indestructible goes a long way in making this an incredible voltron commander that ends up playing lots of different cards once it connects
deck.): Place up to 1 of your opponent's Characters with 3000 power or less at the bottom of the owner's deck, and play up to 1 Character card with a cost of 4 or less from your hand