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That also keeps other characters from questing the rest of the turn too, so you just have to weigh your options when figuring out the best approach on any given turn
This dropped everything below it, and Crop Rotation fell off, making it number 14, but I left this paragraph here, already written, so you could see what card was next)
On the flip side, core sets are meant to be marketed to new players that need to learn how to play Magic: The Gathering
4) Artifact Lands This will probably be the most controversial card(s) on my list, but I thought it was an excellent solution to an interesting problem
The core synergy revolves around , a 1/1 creature whose ability can effectively double the power of any pump spell, allowing for massive, unexpected bursts of damage