For this deck I decided to go with Squee, the Immortal as my Commander
TURBULENT WILDERNESS Turbulent Wilderness is next up, and its no surprise that the UG fetchable dual-typed land is looking so good
Les Matres Fantmes, une lite de 9 joueurs enferme au Fort Scell
And note that double strike works very well with mutate, if you manage to upgrade his power later on

Commander (1) Creature (23) Assaultron Dominator Brotherhood Scribe Curie, Emergent Intelligence Loyal Apprentice Red Death, Shipwrecker Steel Overseer James, Wandering Dad Nick Valentine, Private Eye Paladin Danse, Steel Maverick Rex, Cyber-Hound Synth Eradicator Arcade Gannon Elder Owyn Lyons Robobrain War Mind Solemn Simulacrum Whirler Rogue Liberty Prime, Recharged Sentinel Sarah Lyons Sentry Bot Shaun, Father of Synths Synth Infiltrator The Motherlode, Excavator Behemoth of Vault 0 Instant (8) Dispatch Swords to Plowshares Electrosiphon Thirst for Knowledge Crush Contraband Glimmer of Genius Unexpected Windfall Bottle-Cap Blast Sorcery (4) One with the Machine Austere Command Open the Vaults Wake the Past Enchantment (5) Overencumbered Nerd Rage Mechanized Production Vault 112: Sadistic Simulation Vault 13: Dweller's Journey Artifact (22) Everflowing Chalice Sol Ring Wayfarer's Bauble Arcane Signet Automated Assembly Line Expert-Level Safe Lightning Greaves Mind Stone Plasma Caster T-45 Power Armor Talisman of Conviction Talisman of Creativity Talisman of Progress Thought Vessel Brotherhood Vertibird C.A.M.P

If you don't control an Army, create a 0/0 black Sliver Army creature token first.) If a creature has multiple instances of afflict, each triggers separately