"Turtle Power!" may have abandoned Character Select, but it still gives players a lot of flexibility in terms of how they want to play out the decks core mechanics
Since so many folks really care about casting spells in their brews this is strong in the early game too
You can recycle good Modern lands like Ghost Quarter, Tectonic Edge, and any of the manlands (all of which are underrated)
Theres not much more to add here this plane does one thing and does it very, very well, but doesnt have a ton of flexibility, otherwise
Honorable Mention: Sphere Grid If you have a creature that can get in for damage once, getting in for damage becomes significantly easier with the creature becoming bigger and gaining trample
Master of the Wild Hunt 2 Far too slow to be effective removal or value