But this is still worth trying out: Its a win condition and card advantage in the command zone, plus you get access to the important landfall cards like Scute Swarm and Lotus Cobra
She is the only Commander who verbosely mentions Gates and synergies with them
Certain Backups like 1-120C Monk also need to be put into the Break Zone as part of their ability's cost so this is another way to free up some space on your field while using certain abilities
Terras second ability is the more exciting one, allowing her to reanimate creatures directly into play if she can attack unblocked

7 Sony's Superdrop Was Incredibly Flavorful Themed Cards Worthy Of PlayStation's Greatest Hits While the Secret Lair format can often limit a collaboration's potential success, Sony's Secret Lair superdrop did a fantastic job of translating some of PlayStation's most iconic games into 7 distinct bundles to choose from, with a familiar Sol Ring reprint in the form of a borderless Twisted Metal card in addition to the following Secret Lair drops: Secret Lair x The Last of Us Part I Secret Lair x The Last of Us Part II Secret Lair x God of War: Greek Secret Lair x God of War: Norse Secret Lair x Uncharted Secret Lair x Horizon: Into the Forbidden West Secret Lair x Ghost of Tsushima With each drop being based around some of Sony's greatest hits, each of the cards included in the bundles pairs fairly well together, while finding creative ways to use older mechanics like Partners once again
If you move just one, you now have a Cache with a counter, and a creature with a counter