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The deck additionally features a number of mana rocks and acceleration spells to help you play your vampires ahead of curve, powerful removal spells, card draw spells to keep up constant pressure, and numerous anthem effects to make your vampire army massively strong
Red can also focus on reducing power of the opponent's characters allowing you to KO them with some cards if they are below a certain threshold
As for how this all relates to your commander, each colored mana symbol that appears on a card in your deck must also appear on your commander
Sure, this may mean my ramp spell sits in my hand until turn 6 or later, but if it means I dont have to defend against a turn 5 Kozilek, Butcher of Truth or Omniscience, thats a great trade as far as Im concerned
8 booster packs, card sleeves, energy cards of each type, dice, a die, and a players guide