These cards bring with them a whole new set of rules and advantages that will play a pivotal role in the Disney Lorcana game moving forward
This is a great deck if you like to play a lot of characters, but it can often feel like your goal is to fill up your board and hope that your opponent can't stop you.
There's a more zoomed-out Mothman that lets you see the insect's whole body, and another Mutational Advantage with a cute easter egg: the art references the previous version from the precon
There are two phases to the game against Mono-Red: dont die and kill them. Your goal is to sideboard into all threats that are good at starting off as dont die and rapidly turn into kill them. Planeswalkers dont do that, and Jadelight Ranger usually just gets sent packing by Abrade or Ahn-Crop Crasher
Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Brotherhood Regalia, are still equip abilities, and their costs will be reduced by Bureau Headmaster's last ability
So it works really well in decks that focus on Mayhem and Madness interactions (letting you cast things for cheaper when theyre discarded) or Escape