Skip to main content SIGN IN Lorwyn Eclipsed Commander Decks: Subterfuge Edition: Lorwyn Eclipsed Commander Decks Type: Creature - Elemental Incarnation Cast: Rarity: R Collector #: 0006 Pow/Tuf: 3/5 When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn
I often get asked why I bother running it
Works really really nicely with Atraxa +1 counter decks, since it's frequently hard to get +1s onto things to get the ball rolling
All five of these green card draw spells are all-stars: Collective Unconscious Draw a card for each creature you control Explore You may play an additional land this turn Draw a card Harmonize Draw three cards Shamanic Revelation Draw a card for each creature you control You gain 4 life for each creature you control with power 4 or greater Souls Majesty Draw cards equal to the power of target creature you control Green Card Draw MTG has Printed on Artifacts & Enchantments Price is a major factor when discussing artifacts and enchantments with green card draw abilities
Wade Into Battle, from the Commander 2015 set
Other Returning Mechanics There are plenty of other classic Magic mechanics returning here to highlight other classic Final Fantasy people, places and powerful abilities: Adventures There is a cycle of rare single-colour lands that can first be cast as an Adventure, before being played as a land from exile