I think Im more interested in the backside here, but its close
(There is psychological value to countering an opposing spell with a Force Spike since they are so easy to play around, yet it's not worth playing around them in Commander because they aren't heavily played, which makes getting your powerful spell hit by Jwari Disruption especially devastating.) As for the rest of the bunch, Silundi Vision is listed as an often play just because you need to be a reasonably spell-heavy deck for it to work
More than 140 different sets, dozens of formats, and about 30,000 cards can be very confusing
This is better than goad, since once you are down to two players it still cannot beat your face in, and that Commander damage will add up fast with counters of growth
We'll replace them with creatures that can provide repeated card draw
Can't wait to trade in my PSA 10 base set Charizard for the price of an ETB