Enemy fetch lands: Scalding Tarn, Misty Rainforest, Arid Mesa, Marsh Flats, Verdant Catacombs These lands are the glue that holds Modern together
Cycling is tempo negative while a 2/3 flier is tempo positive
Once you defeat the four Grand Masters, you must then battle Ronald, so in effect, you duel five people in a row without a break (but you can restructure your deck and save between each bout)
If you like manipulating the game and controlling resources, blue, white, and black decks are the way to go
Its not hard to line the bird up against an opponents fetch land or Rampant Growth, and Wan Shi Tong can become a sizeable threat over time, if it didnt already start out that way when you cast it
The White disguise one will exile another non-land and then if your foe controlled it they get a 2/2 dork or you'll flicker it if you did