Its not just about saying, look what I made. Its about theory crafting, helping others develop solid plays , and sometimes just helping newcomers win a couple of games
Common 103/585: Hecteyes Common 106/585: Malboro Common 107/585: Namazu Trader Common 112/585: Qutrub Forayer Common 114/585: Resentful Revelation Common 116/585: Sephiroths Intervention Common 118/585: Shinra Reinforcements Common 123/585: Undercity Dire Rat Common 124/585: Vaynes Treachery Common 126/585: Vincents Limit Break Common 130/585: Blazing Bomb Common 131/585: Call the Mountain Chocobo Common 140/585: Haste Magic Common 141/585: Hill Gigas Common 142/585: Item Shopkeep Common 143/585: Laughing Mad Common 144/585: Light of Judgment Common 145/585: Mysidian Elder Common 152/585: Red Mages Rapier Common 153/585: Sabotender Common 163/585: Summon: G.F
That card is so powerful, but they thought that adding an absolutely backbreaking drawback was enough to make such an ability balanced
Its hard to argue with a spell that can put a +1/+1 counter on your best creature and phase it out to keep it perfectly safe from all manner or removal or sweepers
Return: approximately +180% in five years -- solid but less spectacular, illustrating that not every product is a home run
Riders of the Mark is a powerful swing, and it reminds me of Thopter Assembly, sort of