Here is my attempt to group them by era to help folks understand the evolution of the franchise: FINAL FANTASY through FINAL FANTASY V : Rooted in fantasy, linear narrative, fixed party
Top white common: Realmbreaker's Grasp A two manner pacifism effect that shuts down abilities is pretty standard now, but certainly still solid, and Realmbreaker's Grasp likely deserves its pick position of 4.0
Love this power loads, and it's easy, but still not guaranteed and needs the right battlefield to make this work
A Blitz deck in Flesh and Blood will have different requirements for a card cases than a Commander deck in Magic: The Gathering, where you want to store 100 cards along with tokens and dice
Theres a huge gap down to the extended art Goldvein Hydra, Insatiable Avarice, and Three Steps Ahead
While less powerful ramp than an Elf Search is a more powerful effect overall