A three-mana artifact with a crew cost of three, this card becomes a 5/5 when crewed, allowing smaller creatures to crew it to create a larger threat
Thank goodness your minions get +1/+1 to break up the parity
Mutational Advantage This Simic card is kind of like an Inspiring Call with a bit more coverage
It features a small flash package to play control (mill decks often incorporate a control plan), and a healthy number of untap effects that work specifically with Phenax, God of Deception
In most cases, this is only going to make one or two tokens a game, those tokens are going to spend their time eating chump blockers until someone wipes the board, and youll be left disappointed
If you're looking for deck ideas to work on while you go out and trade for cards at your Prerelease this weekend, this is a great place to start