When it comes to game design for Magic , there are templates for how to write the card rules, there are red flags whenever a common card is getting overly complex, and everything is incredibly standardized when you come to read their rules they make a point of rewriting all cards on their database whenever a change is made, to make sure everything is on the same ground
I had won my first PPTQ and chose to fly out to Utah and hang out with my friends Jack Stanton and Pro Tour Top 8 competitor Aaron Muranaka for the weekend
Kalemne otherwise sees lots of play in the 99 of other Commanders that care about Experience Counters like Kelsein, the Plague and Azlask, the Swelling Scourge
Sheoldred takes a basic resource and punishes your opponents for it
Removing three damage from a character is an enormous asset and can help keep the strongest cards in play, and drawing cards for each point healed sweetens the deal to an absurd degree
Expanding Enchanted rarity beyond character cards was a solid move on Lorcanas part