It's not a bad deck by any means, but the weakness of enchantment strategies has always been its vulnerability to cards like Bane of Progress , Fracturing Gust, or even something as simple as Tranquility
Try me now A Classic Never Goes Out of Style
Granted, its different kinds of Energy so youll need to come up with a solution to put those in your hand
It would be great to print out a checklist to record how many ways you have managed to win with this deck
The mechanic is hard to design, hard to develop, and was miserable to play against
The fact that it allows you to play an additional land when activated means you don't really lose on value when sacrificing stuff, especially if you took the precaution to play at least 42 in your deck