Its a synergy equipment overall since it doesnt raise P/T, so its not an auto-include in every deck, but once you get a strong creature, its a good, repeatable lure effect
Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a batt
Weakness: Fire (x2) Resistance: none Retreat: 2 Team Rocket's Mewtwo ex - Psychic - HP280 Basic Pokemon Ability: Power Saver This Pokmon can't attack unless you have 4 or more Team Rocket's Pokemon in play
Rather than keep describing why not to do this, I'd prefer to focus on a few very, very specific times you can try correctly playing more than the minimum
This is all speculation for now, of course
Theres plenty of cards to fill out a decklist, and when you avoid cards like Brotherhood Regalia, Puresteel Paladin and Excalibur, Sword of Eden, you can slow your roll