The entire deck is built to manipulate probability, with the single most crucial card being Krarks Thumb, an artifact that allows you to flip two coins and ignore one
This means that it can sometimes just be a huge creature that cant get through your opponents chump blockers
Flameheart Werewolf Greater Werewolf Howlpack Alpha Howlpack Piper Infested Werewolf Lesser Werewolf Moonscarred Werewolf Rampaging Werewolf Seafaring Werewolf Silverpelt Werewolf Smoldering Werewolf Tangleclaw Werewolf Terror of Kruin Pass Tovolar's Packleader Tovolar, Dire Overlord Tovolar, the Midnight Scourge Treacherous Werewolf Ulrich, Uncontested Alpha Vildin-Pack Alpha Wedding Crasher Werewolf Pack Leader Werewolf Ransacker Werewolf of Ancient Hunger Wolfkin Outcast
Lets look again at the categories of cards in the last three slots
Jaya Ballard, Task Mage Jaya Ballard, Task Mage often seems like a good, flexible idea, but it rarely is
Four copies of Goblin Matrons find the cards you need while Goblin Prospector doubles for Food Chain if its missing