But its definitely not one worth spending your money on
Dimir Midrange (2.8% of the Winner's Metagame) 4 Orcish Bowmasters 4 Counterspell 4 Fatal Push 4 Polluted Delta 4 Subtlety 4 Island 4 Wan Shi Tong, Librarian 4 Consult the Star Charts 4 Field of Ruin 3 Spell Snare 3 Undercity Sewers 3 Watery Grave 3 Sheoldred's Edict 2 Cling to Dust 2 Force of Negation 2 Flooded Strand 1 Swamp 1 Kaito, Bane of Nightmares 1 Misty Rainforest 1 Scalding Tarn 1 Logic Knot 1 Thoughtseize 4 Consign to Memory 3 Mystical Dispute 3 Break the Ice 2 Engineered Explosives 2 Harbinger of the Seas 1 Toxic Deluge Nowadays, most Dimir Midrange decks can play almost entirely at instant speed, letting you decide how you want to respond to your opponent's plays
It is also sometimes used in extreme graveyard synergy lists as on theme filler and cheap disruption
This means that, while you're often going to evoke this while tapped out to keep a pesky threat, like an opposing commander, off the board, you can also just play this to eat a smaller creature that foolishly strayed into combat thinking you had no blockers
Expert Interview Emchompite
Gerrymandering Gerrymandering is interesting because its one of the cheaper Geddon type of effects, but its generally closer to something like Natural Balance, which punishes players for overextending on lands, rather than being a door-slamming game ender