Team Cup Legacy2026/05/02 Score : Top8 Participants : 60 Date : 2026/05/02 Rogue Control Player : Matsumura Asuka Tournament : Daily event night section Score : 3-0 Participants : 3 Date : 2025/04/07 Vintage Azorius Control Player : Jaysismith Tournament : Vintage Preliminary - #12289717 Score : 3-1 Participants : Date : 2021/05/03 The Deck Player : ChainsOfMephiStopPlz Tournament : Vintage League - 2020/7/5 Score : 5-0 Participants : Date : 2020/07/05 The Deck Player : ChainsOfMephiStopPlz Tournament : Vintage Challenge - #12162935 Score : 16th Place Participants : Date : 2020/06/01 Commander Sythis, Harvest's Hand Player : Shimokawa Izumi Tournament : Omiya Casual Commander Bracket 2 - 2026/03/01 Score : Participants : Date : 2026/03/01 Giada, Font of Hope Player : Shirai Tatsuya Tournament : Casual Commander in kichijojiDeck Power Level Cap6 Score : Participants : 9 Date : 2023/05/13 Esika, God of the Tree Player : Tanaka Yuki Tournament : Launch Weekend for Commander Legends: Battle for Baldur's Gate Score : Participants : 9 Date : 2022/06/18

With all that ramp, you can start making use of Urza's third ability, to start exiling the top card of your library to cast it for free
The Crystals Chosen What an epic moment
While I cant say theyre stronger than busted sacrifice-themed Jund commanders like Korvold, Fae-Cursed King or Prossh, Skyraider of Kher, Shattergang Brothers gets props for having a clear theme to build around
(It sure is, Tiny E!) Although the graphic elements have all been placed and positioned on the card, this card design still shows us two important aspects of card design: First off, you can once again see how bleed is utilized to make sure that the final cut card has artwork that extends to the border, no matter how the card is cut

To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about