The new Aurora, Holding Court is an amazing turn 1 play for this deck as she can quest on turn 2 to pay one Ink less to play any Queen or Princess card
Flicker/Bounce decks typically aim to win via some kind of infinite combo, but they can also play out as straightforward value decks if they dont draw all their pieces
So we are going to be going with a more aggressive strategy
It guarantees you find three cards from your library, the catch being that an opponent has agency over what you get
Shark Typhoon Players who have been around a while, after making the obligatory Sharknado reference that I guarantee someone in Wizards R&D team is extremely proud of (I know I would be), probably found themselves thinking, Hey, isnt this a cross between Metallurgic Summonings and Decree of Justice? It absolutely is, and the fact that it is mono-Blue makes it extremely splashable
Even more impressive is her second ability which deals two damage to your opponent while healing two damage from you everytime you play a card with a cost of three or greater