As far as strategy goes I would recommend putting four energy cards on Arcanine on the bench before you move it into play, and one thing I do like about this card is that it can do a lot of damage and at the same time you don't need to discard any energy cards when using this card, plus you also only need one fire energy card when using Fire Mane so you can basically use this card with any type of deck if you really wanted to, you could just use a special energy card for the fire energy cost
FUN TO PLAYGet the best of Draft and Set Boosters, combined into one
The finnicky nature of the Gallery definitely detracts from the overall experience, since I have no idea if my creations will be saved until after I exit away from them (in which case theyre gone for good if they didnt save)
Instants also play exceptionally well with flash threats
Players can market their investments by selling and trading several rare cards, but direct earnings are still limited
Spright Smashers X SPELL Quick-Play Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects