Whichever resource the Heliod player is shortest on mana or counters dictates whether you should play removal in response to the lifelink activation, or the first attempt to deal damage with Ballista
Each of these 3 abilities is good for a token deck, but none really excel in a specific area of the strategy, and yet this card still manages to do a lot of work as a commander
So why is this five-mana seemingly do-nothing enchantment one of the most exciting Modern cards from Phyrexia: All Will Be One
Protected status: All about the MTG Reserved List Not only can she come into play early and often with a mana value of two, but she lets each other Angel come into play with more and more +1/+1 counters
These, too, are desirable because of their power in the game and because they're "rare" cards
Settle the Score Efficient and direct, Settle the Score exiles a creature while adding loyalty counters to a planeswalker