For example, certain decks can play cards or bring back cards from your graveyard, making your graveyard essentially a second hand and giving you access to card advantage that way
If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield
1 Repudiate // Replicate

Accelerated Evolution Ademi of the Silkchutes Aegis of the Gods Airtight Alibi Akroma, Vision of Ixidor Alpha Authority Ancient of the Equinox Angelic Enforcer Angelic Overseer Angler Turtle Animus of Predation Aquatic Incursion Aquitect's Defenses Arboretum Elemental Arcane Lighthouse Archetype of Endurance As Luck Would Have It Ascended Lawmage Asceticism Atlantis Attacks Avabruck Caretaker Avalanche Caller Avatar Kyoshi Avatar Kyoshi, Earthbender Aven Fleetwing Barkhide Troll Basri, Tomorrow's Champion Bassara Tower Archer Bastion Inventor Battlefield Thaumaturge Beaming Defiance Bedrock Tortoise Belltoll Dragon Benthic Giant Bilbo's Ring Blacksmith's Skill Bleeding Effect Blinding Fog Blossoming Calm Blossoming Defense Bombadil's Song Bonds of Mortality Breaker of Creation Brilliant Wings Bristling Hydra Bulwark Ox Captain America, Super-Soldier Carnage Tyrant Celestial Armor Champion's Helm Chase Inspiration Chromium, the Mutable Cloudform Cold-Water Snapper Collective Resistance Conifer Strider Copper Host Crusher Cradle of Safety Cragplate Baloth Cren of the Spider Brood Cryptothrall Crystal Barricade Crystalline Giant Curator's Ward Dawn's Truce Dawnglade Regent Deeproot Pilgrimage Deeproot Waters Defend the Rider Deification Detection Tower Devil Dinosaur

Its noteworthy that all the Duskmourn: House of Horror Commander precons were released with scheme cards, so its indicative of the compatibility between the systems
Being a 4-mana 1/1 is rough, but it can grow every turn and the potential for doubling gigantic spells/creatures is huge