A breakdown of the archetypes in the Vintage metagame, according to MTGGoldfish, looks something like this: The problem with understanding Vintage is that with such a high concentration of powerful cards in the format, even with an archetype breakdown in front of you, it can still be mystifying to the uninitiated
Master & disciple / rivalry themed expansion
You should have one or two other planeswalkers on the boards, all low-casting, and have some protection in your deck to make sure your creatures survive getting this far with this planeswalker
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I rarely publish those returns to keep that set out of the public eyes until someone else sells their set or pumps it to set a market price
You'll still need other countermeasures against things like Supreme VerdictRootborn Defenses is a solid choicebut fearlessly attacking and blocking makes every token more dangerous than you'd expect