Making copies of itself on following turns is cool if you're looking to get a lot of sneaky Islandwalk damage in, but isn't great if you consider copying an opponent's creature very likely gives them a 3/3 unblockable creature with the same ability
For just $0.75
Not all that long ago, we saw Felidar GuardianFelidar Guardian emergency-banned from Standard on account of its interaction with Saheeli RaiSaheeli Rai: use her second loyalty ability, and you can create a hasty token copy of the Guardian, which can flicker Saheeli, bringing her back to the battlefield with her default 3 loyalty counters, and enabling her to -2 afresh
So now I want to build a Zombie-Horde Deck and 4 Surviver Commander Decks with the Generals being: * Glenn, the Voice of Calm * Negan, The Cold-Blooded * Michonne, Ruthless Survivor * Daryl, Hunter of Walkers I would like each Deck to be unique in its Game-strategy and -plan
I like some of the other stuff, too, but this cards abilities are all useful to my artifact decks strategy
Initiative functions similar to Monarchwhich was first seen in another Commander-focused set, August 2016s Conspiracy: Take the Crown and allows the player that has the Initiative to venture into the Undercity (a specific dungeon) at the beginning of their upkeep