For example, if someone goes and chump blocks your now 3/3 dork you swung with that was 2/2, and then blocks with a 1/1 token, it only sucks up 1 damage and they are now taking 5 to the face
Here are two examples of potential mechanics we considered for heroes
According to EDHRec data these are two of the 10 most popular Commander archetypes overall, so theres a good chance you play at least one of them
It's worth noting that cards like Devout Decree are both good against Mono-Red Strategies and Dimir strategies, making it a flexible removal spell
There are all kinds of potential synergies with indestructible, especially with spells that add it on around
Skullclamp Theres a well-documented story that Skullclamp originally gave +1/+1, but the designers deemed that too powerful and switched it to +1/-1