(Though thats definitely part of it.) While comparisons to Magic: The Gathering are easy - there are a number of keywords with specific in-game effects, cards battle using two key values for their attack strength and health, and you can gradually play bigger cards as you build up your stock of in-game resource - Lorcana doesnt just whack a set of Mickey Mouse ears on the veteran TCG
I do think its possible to fuse the two together and run both Samwise/Familiar and Yawgmoth/Undying loops, and Ive started testing a hybridized Yawgmoth/Cat deck that shows promise
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For a two-mana walker, that kind of long-term control is honestly a little rude but it is also exactly what makes Wrenn and Six one of the best planeswalkers in MTG