You have OTK-centric builds, you have advantage-driven builds, you have high risk/high reward builds, you have defensive and disruptive builds, or you could just combine all of those into one
Grapeshot is rarely the right pick, as they are unlikely to be able to kill you with it without a Past in Flames anyway
So what do you think of play boosters
We really wanted to have two effects on a room, because we want to feel like were expressing the real massiveness [of Duskmourn], and whats behind every door of the setting. Duskmourn kicked off on Aug
Now it's down to 3 and who knows, maybe one day she will find her spotlight
The cards that were intended to be included in this Epilogue set have been folded into the main Thunder Junction release as an additional bonus sheet: The Big Score