The main part of a combo to get there is Wildgrowth Walker which is still available in Historic, Brawl, Timeless and Commander
Perhaps both the designers and us players are a lot more used to it now, and working with these graveyard interactions is easier nowadays
All three of these drops were revealed earlier today via Famitsu
Similarly, if you exile two nonland cards, you'll create only one Treasure token

I think that this will make her a little more balanced but still very powerful The only small thing I have with Kolaghan is that it has deathtouch as a 4/3 hasty flier I don't think it all have many chances to utlize deathtouch why not make super aggressive and instead give it flying and haste and "Whenever Kolaghan attacks deal 2 (how many you feel is right I'd personally say not more than 3 and even that a lot) to target creature or planeswalkers (this is not a may ability, as his other effect hits you as well might as make him shock you if there's no other targets) For Silumgar really I'd take off a -1/-1 counter and make them enter with 2 or maybe only 1 of them instead of three as thats a bit harsh seeing as there many other spells that let you take shit from graveyards without such a heavy downside (yes ik it a ETB and that can Abused but i feel with that many counters it will only be adbused for the mill effect), and more for ONLY for flavor and not for practical use (though there is some practical use for it) and that's making the creature you bring back zombies since the sultai were necromancers first and foremost

This more than anything just makes it more interesting to build decks with, those things must be taken into account but are rarely so serious that your Treasure Cruise is not even a consideration for your deck