Mike was great, giving us a full tour of the facility & a detailed explanation about the grading & pricing process
It gains a nice little power-only prowess reward though the all important ability to draw an extra card and replace the spell in your hand is the most exciting
Iconic Cards: Splinter Twin, Senseis Divining Top, Copy Cat, Living End, Primeval Titan, Grinding Station Popular Decks: Oops, All Spells!, Twin, Grinding Station, Mill, Belcher, Storm 6 Ramp Ramp decks want to generate a ton of mana to cast really powerful cards
Each player needs 3 booster packs
Honda, Sumo Champion's first ability, assigning combat damage equal to the creature's toughness rather than its power, is something we've seen done before and better on Doran, the Siege Tower
The most relevant rules are: 112.3b Activated abilities have a cost and an effect