Creeping Chill Another free effect we get from Dredging
When we were creating our comprehensive list of playable green cards for the Pioneer format, one thing that we noticed is that other than Gilded Goose, Elvish Mystic and Llanowar Elves were the only 1-mana ramp creatures available
He finds the Plating or the Ravager you need or he just untaps some stuff and sends in an army of 5/5s the next turn
Impact Tremors turns this into an easy win, with Animar, Soul of Elements and Rakdos, Lord of Riots being two common homes for the Statue
Intermediate Counter Burn - how it looked a year ish ago after M12 hit 24 Spells Lightening Bolt Burst Lightening Ancestral Visions Spell Pierce Remand Fire / Ice Arc Trail Arcane Denial Counterspell Lat-Nam's Legacy Chandra's Phoenix Vendilion Clique Manic Vandal Sea Gate Oracle Jace, the Mind Sculptor Chandra, the Fireheart Cryptic Command Time Warp Treachery Force of Will Inferno Titan Wurmcoil Engine Consecrated Sphinx Rolling Earthquake 16 Lands Izzet Boilerworks Volcanic Island Steam Vents Scalding Tarn Shivan Reef Cascade Bluffs Faerie Conclave 3 Mountains 6 Islands Counter burn had risen to the best control deck and arguably the best archetype in my cube and then they went and released Innistrad block which is probably the single biggest block in terms of contributing power cards to the archetype
All in all, this makes Warp a potential hit of a mechanic, right