Jumbo Cactuar is now the Magic creature with the highest power
The majority of these cards see lots of play across a multitude of formats, so theyre worth highlighting
With so many commanders, Im sure I missed some sweet tech
Then around mid-game, weaker spells aren't doing so much damage anymore, stronger spells' longer charge times make their use a lot more tricky against faster enemies, and mages are straggling behind with their skill learning as they need so much more JP to learn everything, while physical units have access to their better jobs, much better equipment, and a variety of useful skills, so they can hit harder, tank much better, and perform a variety of useful utilities
The protected creature will not take damage if it is assigned any
What do you think of these crowds