and Pippin, Warden of Isengard
While you would be hard-pressed to find a Commander deck that does not run any artifacts at all, there are numerous commanders who incentivize you to run a significant amount of artifacts due to the synergies provided by their respective commanders
It's also very powerful in control decks that save their mana for counters or other instant responses like Rout and Cyclonic Rift and then, when they aren't needed, they can tap for mana storage
As such, it makes no difference if they have flying, reach, or whatever
Its never a dead card
Amethyst Emerald 2 Chernabog's Followers - Creatures of Evil 4 Cursed Merfolk - Ursula's Handiwork 4 Diablo - Devoted Herald 4 Flynn Rider - Charming Rogue 4 Friends On The Other Side 2 Jaq - Connoisseur of Climbing 2 Kit Cloudkicker - Tough Guy 4 Madam Mim - Fox 4 Madam Mim - Snake 2 Merlin - Crab 4 Merlin - Goat 4 Merlin - Rabbit 2 Mother Knows Best 2 Pegasus - Cloud Racer 4 Pegasus - Gift for Hercules 3 The Queen's Castle - Mirror Chamber 2 Tinker Bell - Most Helpful 4 Ursula - Deceiver 3 Ursula - Sea Witch Queen Emerald Amethyst balances the discard and bounce mechanics, using both to empower its game plan