For three mana, Klothys is either ramping you each turn or enacting a four-point life swing
Reckoner Bankbuster This Standard powerhouse is a 2-drop 4/4 crew three that arrives with three charge counters

Decklist: The Wandering Minstrel in Casual Commander The Wandering Minstrel | Illustration Thanh Tun Commander (1) Creature (34) Aesi, Tyrant of Gyre Strait Avenger of Zendikar Coiling Oracle Courser of Kruphix Dryad of the Ilysian Grove Emeria Angel Freestrider Lookout Gladiolus Amicitia Greensleeves, Maro-Sorcerer Icetill Explorer Iridescent Vinelasher Lotus Cobra Mina and Denn, Wildborn Mole Man, Moloid Master Moraug, Fury of Akoum Omnath, Locus of Rage Omo, Queen of Vesuva Oracle of Mul Daya PuPu UFO Rampaging Baloths Reckless Pyrosurfer Risen Reef Rootpath Purifier Sabotender Sakura-Tribe Elder Scute Swarm Sporemound Springheart Nantuko Tannuk, Memorial Ensign Tatyova, Benthic Druid The Necrobloom Tiller Engine Tireless Provisioner Tunneling Geopede Instant (7) Artifact Mutation Aura Mutation Crop Rotation Growth Spiral Harrow Heroic Intervention Swords to Plowshares Sorcery (5) Explore March from Velis Vel Reach the Horizon Scapeshift Travel the Overworld Enchantment (11) Beastmaster Ascension Case of the Locked Hothouse Chocobo Racetrack Dragonback Assault Druid Class Felidar Retreat Khalni Heart Expedition Retreat to Emeria Retreat to Hagra Spelunking Valakut Exploration Artifact (5) Amulet of Vigor Arcane Signet Chromatic Lantern Fellwar Stone Sol Ring Land (37) Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Command Tower Crossroads Village Eden, Seat of the Sanctum Evolving Wilds Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Path of Ancestry Plains Planar Nexus Rabanastre, Royal City Reflecting Pool Sharlayan, Nation of Scholars Simic Growth Chamber Snow-Covered Forest Snow-Covered Island Snow-Covered Mountain Starting Town Swamp Thespian's Stage Treno, Dark City Vector, Imperial Capital Vesuva Windurst, Federation Center Zanarkand, Ancient Metropolis This isn't the most creative role for The Wandering Minstrel but rather a golden oldie

Thankfully, the deck has a few ways to help with that
Because its so cheap, resolving a creature and then using this to fight in the same turn will be a regular occurrence, and getting a permanent boost that makes your creature more capable of surviving and winning a fight with an opposing creature is awesome The awkward thing about this card is that by the time you can attack with something else that is worth giving trample to, your Brawler is probably not going to uhbrawl very well
: Daryl deals 2 damage to target creature