This guide breaks down the visual and textual clues that signal true rarity and potential investment value
While Throw can be quite dangerous, Ninjas are uncommon enemies that you'll fight in only a few story battles and rarely in random encounters, and it's rare that Throw will show up as a character's secondary skillset, so the vast majority of the time Catch is doing nothing
Ultimately, I think unlocking the true potential of the Smiling Flood as a commander will require a significantly different decklist
Even older, rarer cards can sell for astronomical sums of money
Faerie Vandal can grow into a massive flier as we draw extra cards each turn, while Evangel of Synthesis is usually a menacing 3/3 attacker for two that also triggers all of our "draw a second card" creatures when we play it, making it a decent threat and a solid support card
So do you want to find out more and really understand this